I want to take a moment to thank the community for the HUGE outpouring of support for this project. I announced the project on a Tuesday morning. By then next day, we had 11 people volunteer to help develop the remaining pieces. By Friday, we had our first release complete. That is 4 days start to finish. In reality, it was only 3 days since I spent most of the first day refactoring and setting up the project so multiple devs could work in parallel. I am still in awe of how fast this release came together. I never imagined we’d get a working solution in the hands of Virtual Earth developers so fast. The credit goes to the community! I coded VEMap & VEAltitudeMode. Almost everything else was done by community devs. Of the 11 devs on the project, there were really 4 folks who coded the majority of the classes & enumerations.
Since we were able to able to get this project done so fast, it turns out we were able to use MIX as a way to create more awareness for the project. Chris Pendleton used it in his Developing Applications with Microsoft Virtual Earth session. You can watch his session, and all the other MIX sessions 24 hours after they happen at the conference at http://sessions.visitmix.com/.
You can get the latest release straight from the codeplex project at https://www.codeplex.com/Release/ProjectReleases.aspx?ProjectName=VEJS&ReleaseId=11338. Please download it, use it, and tell us how we can make it better through the codeplex project at http://www.codeplex.com/VEJS. We already have a set of works items we are thinking about for the next release. Let us know what we’re missing.